

This is a complex topic that have too sides i understand this I have been doing much Research of my own hours of testing


Dune 2000 emulator mac update#
The new update the game has made this game a far worse game for me He's a decent player, he doesn't use foul language, so please let me know. The Scunthorpe-ban is only for 5 mins, but it seems he's banned for a longer period. I sent Funky a private message via Discord but no response, so that's why I'm posting this topic.Ĭould someone please unban him? Or if he's banned could you explain to me why, so I can tell him because he has no idea why he has been banned. I asked NateDiaz for intel, he checked it and tried to unban but that didn't work. I've checked the logs but I can't find any reason why he could have been banned.
Dune 2000 emulator mac mod#
I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond.Ī befriended-long time RA1-player names WorstPlayer is banned all of a sudden. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs.

While it's still in the very early stages of development, Red Alert Redux is slowly being brought to life. lol 😀 Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff. The default emulation of DxWnd was changed from EmulateBuffer to LockedSurfaceĭune 2000 config program was updated with a new option "Stretch to Fullscreen" The game supports now scaling with GDI renderer Thanks to humble for helping out with the config program! Tiberian Sun config program was updated with a new option "IntegrateMumble" Tiberian Sun config program was updated with a new option "DisableEdgeScrolling" Tiberian Sun config program was updated with a new option "DisableAltTab" Tiberian Sun config program was updated with a new option "OnlyRightClickDeselect" Russian translation was finished - Thanks to sergeyĬhinese translation was finished - Thanks to wyqģ new tiberian sun game options have been added to the gameroomįixed a bug where the text in the about dialog was invisible (Linux / Mac)įixed a bug where the chat textbox color became black/invisible (Linux / Mac)įixed a bug where the client did not maximize after the game was finished (Linux / Mac)įixed a bug where the chat did not scroll to the bottom after minimize/maximize (Linux / Mac)Ī new game option has been added "Aimable Sams"Ī new game option has been added "Integrate Mumble"Ī new game option has been added "Attack Neutral Units" Hints can now be translated, check directory CnCNet5/Others for all files
Dune 2000 emulator mac full#
Fixed a bug where the client didn't find a LAN server (Raised the timeout)įixed a bug where the mouse wheel scrolling in the map browser didn't work all the timeĪ right click on the map preview in the map browser will now open the map in its full resolutionįixed a bug where the selection of the map in the browser was ignored
